12/31/2023 0 Comments Ign dying light review![]() Visually, though, even zoomed in the PS5 looks the same as Series X, but pixel counts show it has a minor reduction. Also, the sharpening pass on textures is reduced in this mode, which means high-frequency texture details do not differ as much as the pixel counts suggest. It makes for a fuzzy and hazy image at times, which can be exaggerated by low light, lens flare, and bloom. PC is the best among them at this, as you can adjust motion blur and other settings more. The increase from the 1080p base is instantly visible and, although far from a drastic game changer (largely due to the noisy post-processed image from radial blur on motion that funnels your view with a peripheral blur and then chromatic aberration along with per-object motion blur and even film grain) you can disable that. The resolution mode does give us a difference, though, with the PS5's 3264x1836 being 10% lower than the Series X's 3456x1944. It does deliver decent image quality on a 1080p screen, but on a 4K screen the relatively low pixel level is apparent – not all due to pixel counts alone, though. It tops and bottoms out at 1920x1080 with no signs of dynamic resolution scaling or DSR, but it is pushing this little 4 teraflop GPU hard, even at the 30fps Performance level. The lower-end Xbox Series S, which only has a single mode. Also, the settings menu has good options with fast, low, high, and RT settings or tweaks across key areas such as ambient occlusion, motion blur, particles and those ray tracing additions. Oddly, though, they are screen space on horizontal planes such as water surfaces but ray traced on vertical surfaces to enhance material reactions, even at the highest settings. The PC version improves on this with more refined ray-traced shadows – or at least more of them – but the improved reflections also help. Some indoor or outdoor settings show minimal improvement while others really add radiosity bounce from surface colours and illuminate covered areas with greater light than any direct source would deliver. Dying Light 1 is still the best zombie game, Dying Light 2 feels like a Ubisoft reboot.The benefit of the ray-traced shadows is obvious in many areas but the GI bounce, which appears close or the same as high settings from the PC in Performance mode and Medium in the Quality mode, is mixed. ![]() The only improvement is in the parkour but it still gets plenty of things wrong, the ridiculous running animation and Aiden having the same vertical leap as the Mario brothers are the obvious ones. ![]() For all the focus and marketing around the story it is no better than the first but it is definitely longer, more boring and more irritating. Almost all horror aspects of the game have been lost, night time isn't dark, no roaming volatiles and the loot scan ability now reveals every zombie in the area. There are less zombie hordes and they are less fun to kill. The ragdolling and physics have been massively downgraded, zombies won't even stick to spike traps anymore, they just collapse and die. ![]() Overall the combat is worse than the second game, although human v human combat is improved it is nothing special. Even kicking zombies off of rooftops isn't fun anymore because they don't go tumbling off ledges, now they just slide off and fall straight down. The weapons have lost all their weight and impact, a baseball bat will cut through a crowd of zombies just as easily as a sword will. That wouldn't be a problem if they didn't neglect almost everything that made the first game so good, zombies will now play canned animations after every hit before they go ridiculously flying through the air like they've been hit by a truck when they die. So what do they decide to do with the sequel? Attempt to turn it into a branching RPG-like story focused game where all your choices will matter, which they seemed to have completely given up on half way through development and just left the barebones of it. Of course the story wasn't great but nobody cared, it was good enough to keep you moving through the game. Each weapon felt unique, each swing was satisfying, the way the zombies seemed to react differently to every hit. Hours of fun just playing around with the hordes of zombies, pushing them into traps, setting them on fire, kicking them through windows and off rooftops, mowing them down with the vehicle in the DLC. The devs seem oblivious to what made the first game fun, it was essentially a zombie killing sandbox and it was the best one ever made. ![]() The devs seem oblivious to what made the first game fun, it was essentially a zombie The second game is a clear downgrade in almost everyway. The second game is a clear downgrade in almost everyway. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |